Scene and Environment
Model Type: root · Material Slots: sonne, mond, city, night
This model controls lighting, the sky, shadow quality, and camera behavior. It does not affect the construction, but rather the atmosphere of the scene. It does not require a parent slot— it is placed directly in the scene.
The scene model has its own slot, scene-slot-haus. There, you can attach your own
GLB house model to replace the default house.
Time of Day
All lighting depends on a single setting: the time of day. Sun position, light color, shadow length, sky gradient, clouds, and stars are automatically determined by this.
| Setting | Prop | Description | Values |
|---|---|---|---|
| Sun’s Position | sonnenstand | Time of day in hours. 12 represents noon with the sun at its zenith; 6 and 18 represent sunrise and sunset. Shortly after 19, the scene switches to night: moonlight, starry sky, no ambient reflections | 0–24 (default 12) |
| IBL / Reflection Intensity | envIntensity | How strongly the environment is reflected on shiny surfaces. Always 0 at night | Number, 0 = none (default 0.1) |
| Shadow Bias | shadowBias | Fine-tuning to prevent shadow artifacts, i.e., striped patterns on surfaces. Adjust only if errors are visible | Number (default -0.0002) |
You can adjust the colors using the Material-Slots:
| Slot | Affects |
|---|---|
sonne | Daytime light color |
mond | Nighttime light color |
city | Daytime HDR environment |
night | HDR environment at night |
If no material is assigned, the plugin selects the light color to match the time of day— warm orange at dusk, bright daylight at noon, cool blue at night.
House Transparency During Camera Rotation
If your client rotates the camera around the porch while looking toward the house, the house can automatically become transparent. This ensures that the porch always remains visible.
| Setting | Prop | Description | Values |
|---|---|---|---|
| House Transparency on Camera Rotation | hausTransparenzAktiv | Enable effect | 0 = Off · 1 = On |
| House Transparency: Start Angle | hausTransparenzBeginWinkel | Angle at which the house begins to fade | Degrees (Default 88) |
| House Transparency: End Angle | hausTransparenzEndWinkel | Angle at which the house reappears | Degrees (Default 272) |
| House Transparency: Transition | hausTransparenzUebergang | Width of the fade-in and fade-out ramp—smoother at higher values | Degrees (Default 45) |
| House Transparency: Max. Transparency | hausTransparenzMax | The maximum level to which the house becomes invisible | 0–1 (Default 0.98) |
Camera Rotation Range
Limits how far the camera can rotate horizontally. Prevents unwanted rear views.
| Setting | Prop | Description | Values |
|---|---|---|---|
| Orbit Azimuth | orbitAzimuthAktiv | Whether the rotation range is restricted | 0 = restricted · 1 = 360° free |
| Orbit Azimuth Range | orbitAzimuthGrad | Half the rotation range. 85 means: the camera can be panned ±85° from the starting position | Degrees (default 85) |
The logic here is the opposite of the other switches: 0 restricts rotation, while 1 allows the full
range of rotation.
Wall Cameras
The plugin automatically registers a separate camera for each wall side. If your customer clicks on a wall segment—or on an empty wall side—the view switches to the corresponding side view. You don’t need to configure anything for this.
The assignment is based on the labels of the wall features: If the label includes the side, such as
“Left Wall” or “Right Wall,” the plugin recognizes it automatically. Internally, the order is
0 = right, 1 = left, 2 = front, 3 = back.
There is no longer a user interface for manual camera configuration. Instead, under Plugin → Veranda → Settings, you’ll find the admin tutorial.