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Scene and Environment

Basic

Model Type: root · Material Slots: sonne, mond, city, night

This model controls lighting, the sky, shadow quality, and camera behavior. It does not affect the construction, but rather the atmosphere of the scene. It does not require a parent slot— it is placed directly in the scene.

tip

The scene model has its own slot, scene-slot-haus. There, you can attach your own GLB house model to replace the default house.

Time of Day​

All lighting depends on a single setting: the time of day. Sun position, light color, shadow length, sky gradient, clouds, and stars are automatically determined by this.

SettingPropDescriptionValues
Sun’s PositionsonnenstandTime of day in hours. 12 represents noon with the sun at its zenith; 6 and 18 represent sunrise and sunset. Shortly after 19, the scene switches to night: moonlight, starry sky, no ambient reflections0–24 (default 12)
IBL / Reflection IntensityenvIntensityHow strongly the environment is reflected on shiny surfaces. Always 0 at nightNumber, 0 = none (default 0.1)
Shadow BiasshadowBiasFine-tuning to prevent shadow artifacts, i.e., striped patterns on surfaces. Adjust only if errors are visibleNumber (default -0.0002)

You can adjust the colors using the Material-Slots:

SlotAffects
sonneDaytime light color
mondNighttime light color
cityDaytime HDR environment
nightHDR environment at night

If no material is assigned, the plugin selects the light color to match the time of day— warm orange at dusk, bright daylight at noon, cool blue at night.

House Transparency During Camera Rotation​

If your client rotates the camera around the porch while looking toward the house, the house can automatically become transparent. This ensures that the porch always remains visible.

SettingPropDescriptionValues
House Transparency on Camera RotationhausTransparenzAktivEnable effect0 = Off · 1 = On
House Transparency: Start AnglehausTransparenzBeginWinkelAngle at which the house begins to fadeDegrees (Default 88)
House Transparency: End AnglehausTransparenzEndWinkelAngle at which the house reappearsDegrees (Default 272)
House Transparency: TransitionhausTransparenzUebergangWidth of the fade-in and fade-out ramp—smoother at higher valuesDegrees (Default 45)
House Transparency: Max. TransparencyhausTransparenzMaxThe maximum level to which the house becomes invisible0–1 (Default 0.98)

Camera Rotation Range​

Limits how far the camera can rotate horizontally. Prevents unwanted rear views.

SettingPropDescriptionValues
Orbit AzimuthorbitAzimuthAktivWhether the rotation range is restricted0 = restricted · 1 = 360° free
Orbit Azimuth RangeorbitAzimuthGradHalf the rotation range. 85 means: the camera can be panned ±85° from the starting positionDegrees (default 85)
warning

The logic here is the opposite of the other switches: 0 restricts rotation, while 1 allows the full range of rotation.

Wall Cameras​

The plugin automatically registers a separate camera for each wall side. If your customer clicks on a wall segment—or on an empty wall side—the view switches to the corresponding side view. You don’t need to configure anything for this.

The assignment is based on the labels of the wall features: If the label includes the side, such as “Left Wall” or “Right Wall,” the plugin recognizes it automatically. Internally, the order is 0 = right, 1 = left, 2 = front, 3 = back.

info

There is no longer a user interface for manual camera configuration. Instead, under Plugin → Veranda → Settings, you’ll find the admin tutorial.